C# Class: A Complete Beginner’s Guide to Get You Started
When you first start out with C#, you’ll surely begin by creating a class. This is true whether you’re creating the code by hand or having a tool do it for you. The class is one of the most basic elements of the C# language. It serves many purposes, but the main purpose is for grouping related functions.
There’s more to a class than meets the eye. You can use a class in several ways depending on what style or paradigm of coding you’re using. Also, teams and even codebases often have different naming and casing conventions. In this post, you’ll learn more about the C# class. You’ll also learn about the importance of some best practices, such as following code conventions and using certain patterns.
With that said, let’s get started by outlining a basic class.

Code review is one of the most common topics here on the SubMain blog. Today’s post covers this subject again, this time attacking a very specific angle: code review tools. If you’ve been a software developer for a while, you’re probably familiar with at least a few of them.
Many people have explored the concept of code reviews at length. They continue to be an integral part of the developer experience, for reasons I will discuss below. But, like most things that challenge us to improve, they can easily become awkward and a host for a variety of toxic behaviors. A number of articles have been written about proper code reviews, and they usually center around the idea of “being nice.” But I’m going to hone in on a few slightly different signs of toxicity in your code reviews. And with each sign, I’ll help you understand how you can change your team’s behavior to create a healthier environment.
Time for another C#-related post. We’ve already covered a fair amount of the language’s keywords, 

Welcome back to the CodeIt.Right Rules Explained series. For those of you who haven’t seen an installment in this series, let’s explain what it’s all about.?